Interactive 3D Lore Map / 2026
SENGOKU ATLAS
An immersive interactive atlas of the Naruto universe with a sculpted 3D world, elemental regions, animated city markers and detailed lore panels.
06 / 10DESIGNED AROUND
THE DECISION.
Large fictional universes are difficult to understand through a conventional wiki. Geography, factions and lore lose their relationship when every subject becomes a separate article.
Sengoku Atlas turns the knowledge base into an interactive world where movement, location and narrative context stay connected.
Large fictional universes are difficult to understand through a conventional wiki. Geography, factions and lore lose their relationship when every subject becomes a separate article.
Regions, cities and lore are organised around a navigable world instead of a flat menu.
A knowledge product that makes the universe easier to understand because exploration and information are part of the same interaction.
ONE PRODUCT.
SEEN IN MOTION.
The case unfolds as an article rather than a gallery: each screen is paired with the decision, interaction or business job it was designed to handle.

Spatial information
Regions, cities and lore are organised around a navigable world instead of a flat menu.
Sengoku Atlas turns the knowledge base into an interactive world where movement, location and narrative context stay connected.

Performance-aware 3D
Progressive loading, level of detail and restrained effects protect the experience on everyday hardware.
Narrative interaction
Motion and focus states explain relationships without turning exploration into a game UI tutorial.


Lore becomes a place the visitor can enter.
The archive connects cities, factions and historical context to the world map, turning reference material into a layered path of discovery.
A knowledge product that makes the universe easier to understand because exploration and information are part of the same interaction.
Large fictional universes are difficult to understand through a conventional wiki. Geography, factions and lore lose their relationship when every subject becomes a separate article.


A knowledge product that makes the universe easier to understand because exploration and information are part of the same interaction.
FROM STRATEGY
TO A WORKING PRODUCT.
Spatial information
Regions, cities and lore are organised around a navigable world instead of a flat menu.
Performance-aware 3D
Progressive loading, level of detail and restrained effects protect the experience on everyday hardware.
Narrative interaction
Motion and focus states explain relationships without turning exploration into a game UI tutorial.
- 3D interaction concept
- World navigation
- Lore panel system
- WebGL optimisation
- Responsive fallbacks
LAUNCH IS WHERE
LEARNING STARTS.
Google Analytics 4 is prepared around meaningful actions rather than vanity numbers. These are the signals the product is designed to measure after launch—not invented performance results.
region_enterShows which parts of the world attract the most exploration.
lore_panel_openMeasures the connection between spatial discovery and deeper reading.
return_explorerTracks repeat engagement without relying on a linear content path.
“A knowledge product that makes the universe easier to understand because exploration and information are part of the same interaction.”